E Pluribus, Unum: The Evolution of the Personal Computer’s Architecture
Filed under: Architecture, Computer, Events, Hardware
The evolution of the architecture of the personal computer began with a centralized processing capability surrounded by an array of specialized intelligent agents. The data processed by each subsystem contributed to a greater whole, and the CPU made sense of the aggregated hardware. Over time, more work migrated into the central processor which lowered part counts but increased power consumption. This presentation takes a detailed look at the history of the personal computer, the development of real and de facto standards, and assesses the benefits and mistakes made along the way.

About the Speaker
Mr. Bill Gervasi has been involved in the definition of Double Data Rate SDRAM since its earliest inception. His background is in computer sciences and career highlights include 19 years at Intel where over the years he was systems hardware designer, software designer, and major accounts manager. Mr. Gervasi subsequently was with S3 where he was a graphics architecture specialist and at Transmeta as memory technology analyst. Most recently he has been with Netlist, SimpleTech, and US Modular driving unique memory module configurations. He has served on the JEDEC Board of Directors and chaired committees for DRAM parametrics and memory modules throughout the development of DDR1 through DDR4. Mr. Gervasi holds numerous patents in memory and packaging design, and has performed expert witness testimony in major intellectual property cases.
When
- Wed, 12 Oct 2011, 6:30 pm pizza/networking, 7pm presentation, Q&A
Where
- Nygreen 106, California Lutheran University
No Computer Society Meeting August 2011
We’re dark this month as most people are out of town on vacation. Please see the Section website for upcoming section news. Thanks,
:Karl
Vice Chair, IEEE Buenaventura Section Computer Society
Trends in Tiered Storage Management
Filed under: Communications, Computer, Data Management, Events, infrastructure, storage management
Wed. evening 13 July, Lawrence Sachartoff, Oracle Corp., presents current trends in storage technologies and their role in Tiered Storage Management solutions.
This is a joint meeting with the IEEE Buenaventura Communications Society chapter.
About the Speaker
Lawrence Sachartoff is a high-tech professional with over thirty years of experience. Starting as an avionics tech in the U.S. Air Force (back in the dark days of analogue electronics), Lawrence has built a career in IT technology working with manufacturers and end users such as Intel, Dell, Hughes Space and Communications, Arco and Countrywide. Lawrence is highly experienced with technologies used in the datacenter; servers, storage, backup, preservation and archiving are specialties Lawrence covers in his current role as a Storage Architect with Oracle Corporation.
Where:
- Richter Hall, Ahmanson Science Center, CLU, 60 W. Olsen Rd, Thousand Oaks
When:
- 6:30pm refreshments, networking; 7pm presentation and discussion
RSVP:
DreamWorks Animation
On Wednesday, June 8, Dr. Saty Raghavachary of DreamWorks Animation returns to show us how studios make computer-animated movies. Since last year’s talk, DreamWorks has released “Megamind” and “Kung Fu Panda 2″. Come hear what it takes to put these projects out!
About the Speaker
Saty joined DreamWorks in 1996, where he is now Senior Training Specialist. His film credits include “Kung Fu Panda 2″, “Megamind”, “Shrek Forever After”, “How to Train Your Dragon”, “Monsters vs Aliens”, “Madagascar”, “Madagascar 2?, “Kung Fu Panda”, “Bee Movie”, ”Flushed Away”, “Over the Hedge”, “Shark Tale”, “Shrek 2?, “Shrek 3?, “Sinbad”, “Spirit”, “The Road to El Dorado”, and “The Prince of Egypt”.
Saty is a part-time instructor at the University of Southern California and also teaches at Gnomon School of Visual Effects and TD College. He is the author of Rendering for Beginners: Image synthesis using RenderMan and a co-author of The RenderMan Shading Language Guide. Prior to joining DreamWorks he was Software Manager at MetroLight Studios. He holds three MS degrees and a PhD from The Ohio State University. He has a B.Tech degree from the Indian Institute of Technology, Madras, and is a member of Association for Computing Machinery, the IEEE Computer Society, and American Mensa.
RSVP: http://meetings.vtools.ieee.org/meeting_view/list_meeting/7067 or events@ieee-bv-cs.org
Physical Computing, Hackerspaces and why the DIY movement matters to Engineering
Filed under: Computer, Computing, Events, Robotics, Sensors
Wednesday, 9 March 2011: Carlyn Maw, a co-founder of CrashSpace, a Los Angeles Hackerspace, formerly an instructor and graduate of NYU ITP, presents an introduction to Physical Computing.
Location: Richter Auditorium, Cal Lutheran University, Thousand Oaks (6:30-8:30pm)
Physical Computing is a hands-on multidisciplinary approach to interaction design and systems engineering. It is neither electrical engineering light nor advanced hobby electronics, but rather a holistic approach to invention and problem solving. Practitioners are frequently experts in their fields who want to harness the power of electronics within their own discipline. Past examples included:
- A musician composing a symphonies based on data collected from sensors on the body.
- An occupational therapist working to develop a pressure vest for children with sensory modulation disorders.
- A scientist tracking monkeys.
- A fashion designer creating a dress that unfurls like a flower.
Physical Computing methodologies quickly grab the imagination of beginners by treating electronics and programing as tools which extend what the new-comer already knows rather than as complete separate realms of expertise. With an emphasis on learning by doing and rapid prototyping, Physical Computing provides a quick pay off for those just starting out and for experts making “sketches.”
Additionally, Physical Computing has become a way of life for the communities forming around it. People around the world are working to increase the accessibility of the making things way of life. Carlyn will provide an overview of the conceptual approaches, tools, people and communities that are contributing to Physical Computing today.








