Putting Graphic Novels and Comics Online

June 29, 2010 by Karl Geiger · 1 Comment
Filed under: Computer, Entertainment, Events, Games 

… funny thing I saw online everywhere yesterday …

Digital Comics: Technical Challenges of 21st-Century Publishing

The world of comics/graphic novels has leaped online with new delivery systems, channels like iTunes, and on multiple platforms ranging from traditional PCs to Sony PSP and Apple iPads/iPhones.  Quicksilver Software’s founder, William Fisher, has been working with major publishers and artists to deliver comics in these new, digital formats.

In this talk, Bill will discuss his company’s new LongBox Digital Comic Book publishing and distribution system. He will present background about why digital distribution is so critical in this and many other markets, and then discuss some of the key technical challenges faced by the development team as they put together a state-of-the-art infrastructure for multi-platform digital content delivery.

The talk will include details about the competing challenges of providing solid protection against copying while at the same time giving users great freedom in how they can use and enjoy the content that they download. He will also discuss his company’s technical design philosophy, how it influenced the design of the application, the tools, and the back-end infrastructure for the system which is now in final public beta testing.

About the Speaker and His Company

Bill Fisher is the Founder, Kingpin, and Scoutmaster of Quicksilver Software, Inc. Quicksilver creates strategy, simulation, and educational titles, including Star Trek: Starfleet Command, and the U.S. Army’s Full Spectrum Command series.

The company also excels in embedded and vertical market product development, and projects that require custom hardware components. Recent projects include a mobile counter-IED trainer for the U.S. Army and Marine Corps, a game for Apple iPhone and iPad, a live poker game show in Las Vegas, a keyboarding skills product, and a military “urban stability operations” simulator.

Prior to founding Quicksilver Software, Inc. in 1984, he managed home computer software development for Mattel Electronics where he developed Intellivision programs. 

Bill has spent 26 years managing his own software development company. His interests range from strategy game development to simulation-based training and artificial intelligence design to usability and user interface design. He maintains an active role in guiding development of the company’s projects, which include products targeted at markets ranging from commercial entertainment software and educational software to simulation software and mobile applications

When: 6:30-8:00pm Wed. evening, 14 July 2010

Where: Richter Hall, California Lutheran University

Free, open to the public.  RSVP requested.

Details, parking info: see our Meetings page.

Post to Twitter Post to Delicious Post to Facebook Post to Reddit Post to StumbleUpon

‘Behind-the-Scenes’ at DreamWorks Animation

May 25, 2010 by Karl Geiger · Leave a Comment
Filed under: Animation, Entertainment 

Back by popular demand on Wednesday evening, June 9, Dr. Saty Raghavachary, DreamWorks Animation, presents “just how they do that” when creating animated features.

This talk describes how studios such as DreamWorks and Pixar make computer-animated movies. It explores the departments that make up a modern “production pipeline”, paying extra attention to computational techniques and software development problems. A variety of DreamWorks-related and ‘found’ clips will illustrate several facets of animation production (such as character animation and visual effects), focusing on techniques and technology.

Since last year’s talk, DreamWorks has released “How to Train Your Dragon” and “Shrek Forever After“. Come hear what it takes to put these projects out!

Dreamworks Animation Logo

About the Speaker

Saty joined DreamWorks in 1996, where he is now Head of Digital Training for DreamWorks Feature Animation. His film credits include “Shrek Forever After”, “How to Train Your Dragon”, “Monsters vs Aliens”, “Madagascar”, “Madagascar 2″, “Kung Fu Panda”, “Bee Movie”,  ”Flushed Away”, “Over the Hedge”, “Shark Tale”, “Shrek”, “Shrek 2″, “Shrek 3″, “Sinbad”, “Spirit”, “The Road to El Dorado”, and “The Prince of Egypt”.

Saty is a part-time instructor at the University of Southern California and also teaches at Gnomon School of Visual Effects and TD College. He is the author of Rendering for Beginners: Image synthesis using RenderMan and a co-author of The RenderMan Shading Language Guide. Prior to joining DreamWorks he was Software Manager at MetroLight Studios. He holds three MS degrees and a PhD from The Ohio State University. He has a B.Tech degree from the Indian Institute of Technology, Madras, and is a member of Association for Computing Machinery, the IEEE Computer Society, and American Mensa.

When: 6:30-8:00pm Wed. evening, 9 June 2010

Where: Richter Hall, California Lutheran University

Free, open to the public.  RSVP requested.

Details, parking info: see our Meetings page.

Post to Twitter Post to Delicious Post to Facebook Post to Reddit Post to StumbleUpon

Modern CG Animation Production, a ‘Behind-the-Scenes’ Look

Wednesday 8 July 2009, Dr. Saty Raghavachary, Dreamworks Animation explains how studios such as DreamWorks and Pixar make computer-animated movies. It explores the departments that make up a modern “production pipeline”, paying extra attention to computational techniques and software development problems. A variety of DreamWorks-related and ‘found’ clips will illustrate several facets of animation production (such as character animation and visual effects), focusing on techniques and technology.

About the Speaker

Saty joined DreamWorks in 1996, where he is now Head of Digital Training for DreamWorks Feature Animation. His film credits include “Monsters vs Aliens”, “Madagascar”, “Madagascar 2″, “Kung Fu Panda”, “Bee Movie”, “Shrek 3″, “Flushed Away”, “Over the Hedge”, “Shark Tale”, “Sinbad”, “Spirit”, “The Road to El Dorado”, and “The Prince of Egypt”. He is currently involved with “Shrek 4″, “How to Train Your Dragon”, and “Oobermind”, all scheduled to be released next year.

Saty is a part-time instructor at the University of Southern California and also teaches at Gnomon School of Visual Effects and TD College. He is the author of Rendering for Beginners: Image synthesis using RenderMan and a co-author of The RenderMan Shading Language Guide. Prior to joining DreamWorks he was Software Manager at MetroLight Studios. He holds three MS degrees and a PhD from The Ohio State University. He has a B.Tech degree from the Indian Institute of Technology, Madras, and is a member of Association for Computing Machinery, the IEEE Computer Society, and American Mensa.

Post to Twitter Post to Delicious Post to Facebook Post to Reddit Post to StumbleUpon