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	<title>IEEE BV CS &#187; Entertainment</title>
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		<title>Putting Graphic Novels and Comics Online</title>
		<link>http://www.ieee-bv-cs.org/2010/06/29/online-comics/</link>
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		<pubDate>Tue, 29 Jun 2010 18:51:52 +0000</pubDate>
		<dc:creator>Karl Geiger</dc:creator>
				<category><![CDATA[Computer]]></category>
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		<description><![CDATA[Wed, July 14, Bill Fisher, founder of Quicksilver Software, talks about how comics and graphic novels are leaping online into portable devices from PCs to PSPs and iPhones/iPads.]]></description>
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		<title>&#8216;Behind-the-Scenes&#8217; at DreamWorks Animation</title>
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		<pubDate>Tue, 25 May 2010 22:27:41 +0000</pubDate>
		<dc:creator>Karl Geiger</dc:creator>
				<category><![CDATA[Animation]]></category>
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		<description><![CDATA[Wed., 9 June, Dreamworks Animation expert Dr. Saty Raghavachary reprises last year's talk on how animated features are made.  Since last year, Dreamworks has released "Shrek Forever After" and "How to Train Your Dragon".  Come see what's next in the "pipeline"!]]></description>
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		<title>Modern CG Animation Production, a &#8216;Behind-the-Scenes&#8217; Look</title>
		<link>http://www.ieee-bv-cs.org/2009/06/12/modern-cg-animation-production-a-behind-the-scenes-look/</link>
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		<pubDate>Sat, 13 Jun 2009 01:37:03 +0000</pubDate>
		<dc:creator>Craig Reinhart</dc:creator>
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		<category><![CDATA[Image Processing]]></category>

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		<description><![CDATA[<strong>Wednesday 8 July 2009,</strong> Dr. Saty Raghavachary, Dreamworks Animation explains how studios such as DreamWorks and Pixar make computer-animated movies.  The presentation showcases clips and animation artefacts from movies such as "Shrek", "Kung Fu Panda", and more Hollywood hits.]]></description>
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